explore first, just forget the plot, which removes player's frustration to recall memory about the main quest and story line. Stat is now only granted from equipment, how amazing and creative, isn't it? In addition, this game adopts the perfect RPG gaming style of Skyrim, i.e. Skyrim and this game is great because they both remove the annoying character stat building mechanism. You have a large world to explore, tons of item collection and FedEx quests to play with, and the best button mashing mechanics to finish off your opponents. By having a cohesive reasonance of 2 best elements from 2 outstanding RPGs, and adding tons of creative elements, this game simply becomes one larger than the sum of all parts. It adopts the sandbox open world, lightweight RPG perspective and enormous fetch quest system from the highly praised Elder Scroll Skyrim, as well as the popular decision tree mechanism and the combat elements from another Bioware's master piece, Mass Effects 3. DA: Inquisition evolves from its predecessors by combining the best elements of 2 popular RPGs in modern era. However, it still suffers from a linear and small game world, and repetitive dungeons. DA II breaks the medicority, and introduces the popular mass effect decision tree and button-mashing mechanics, which attracts tons of Call Of Duty (COD) and action gamers around the world, contributing to its great success. DA: Origins is an old-school and medicore game only appealing to a tiny market niche. Under the glorious enlightenment and guidance from EA, a game publisher with precise long-term vision in future game development, Bioware finally manages to make a RPG suitable for everyone, but not just a game accessible only to a minority of hardcore RPG players.
Under the glorious enlightenment and guidance from In my opinion, this is the best RPG in the modern gaming world. In my opinion, this is the best RPG in the modern gaming world.